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  1. allitersonance

    Suggestion Box

    It's randomised specifically because Negrek didn't want it to be completely predictable. I think wish had the same logic. It would be two time-wise actions though, future sight hits "between" actions so it can't be blocked by protect and the like.
  2. allitersonance

    Suggestion Box

    Most moves require a little movement to get started, and I think those should be allowed under paralysis too. For physicals, anything that doesn't trigger the burn attack drop (rock slide and EQ normally, for example), and for specials... well, most of them should be fine, but not petal dance...
  3. allitersonance

    Suggestion Box

    Yeah, I was thinking that if we could hammer out moves that paralysis wouldn't affect, truant would largely permit the same moves (in the non-damaging category at least). Truant would be a little more permissive since you can actively relax while it's harder to relax when your muscles are locked...
  4. allitersonance

    Suggestion Box

    I'm also for making defeatist and truant valid abilities rather than a nerf. Truant could be weakened to having to make one action basically not too active, however you want to define it? Rather than doing nothing, it's fine to use amnesia because even lazy people can forget stuff. It's also...
  5. allitersonance

    Suggestion Box

    wrt amulet coin, that's what I meant as my suggestion, I guess I worded poorly. But yeah, I think it'd be an improvement over both the current and the old ways of doing amulet coin.
  6. allitersonance

    Suggestion Box

    So, hustle increases power by 1.2× but accuracy is 0.8× (for a 100% accuracy move, since it's a flat drop; it's worse for lower accuracy moves). That makes the average effect of a move (over several uses) to be 0.96× the average damage because of how often it misses. Some abilities like...
  7. allitersonance

    Suggestion Box

    Does money always round down then? In that case, relative to the original $3 boost, winner of a 1v1 gets -1, winner of a 2v2 gets +1, winner of a 3v3 gets +4; loser of a 1v1 gets -2, loser of a 2v2 gets -1, loser of a 3v3 gets 0. If it rounds normally, winner of a 1v1 gets -1, winner of a 2v2...
  8. allitersonance

    Suggestion Box

    Why was amulet coin nerfed? I know you probably want to not have everyone do 1v1 singles but it's not like amulet coin's been abused a lot. It used to be a $3 increase but is now winnings*1.3, so if you do the number-crunching... now, the winner of a 1v1 would get $2 extra while the loser gets...
  9. allitersonance

    Suggestion Box

    Acrobatics has its base energy cost listed as 7%, which makes sense for the 110 bp version... but the original base damage is listed as 5% which is incongruous with the listed base energy. Probably should be treated like most other moves that double in base power and energy if triggered by...
  10. allitersonance

    Suggestion Box

    Good to hear. Yeah, since exp requirements are at least under discussion for changing from their level-based thing, varying happiness works fine.
  11. allitersonance

    Suggestion Box

    Do bought evolutions no longer get exp? They used to. Without the rare candy machine it's not like there's a drawback to it either. In any case, it's still easier to get exp on a not-battle-ready pokemon than happiness, but happiness is usually on babies and also with the 4 happiness...
  12. allitersonance

    Suggestion Box

    So oran berry and sitrus berry are redundant. I mean that's kind of obvious since sitrus is an upgrade over oran, but ingame that reflects the ingame progression of your team. It was also moderately okay in ASB when berries were consumable, because you might try to replace them, so maybe it...
  13. allitersonance

    Suggestion Box

    suggestion: ability to comment on asb news so that there's somewhere where I can yell about already having two more luvdiscs than anyone really needs ; ;
  14. allitersonance

    Suggestion Box

    PMD has a "link cable" item that makes trade evolutions act like item evolutions there. Perhaps you can bring that over and just make trade evolutions into an item evolution? wrt pokemon evolving in the presence of other pokemon shenanigans, I agree that it could just be "both pokemon are on...
  15. allitersonance

    Suggestion Box

    In the case of the latter mantyke should be able to evolve after a single battle alongside a remoraid (which is how it was in the old ASB iirc), or just with a remoraid in the active squad. That version is actually supported by the games too.
  16. allitersonance

    Suggestion Box

    When bachuru is a choice, it is always wrong to vote against it. I shall therefore make the correct vote.
  17. allitersonance

    Suggestion Box

    Regarding the ASB version my argument still applies. The one-time deal of autotomize makes more sense in ASB so that should still be kept and everything.
  18. allitersonance

    Suggestion Box

    Suggestion: Autotomize should cause a frame shift in speed or something rather than just a stat boost (so default +2, and it goes from -4 to +8); an alternative way of thinking about it is +20 (or whatever) base speed à la light metal, since some refs assign different values to a stage of speed...
  19. allitersonance

    Suggestion Box

    By analogy with the new lucky egg, can the soothe bell also give an extra point of happiness when sent out rather than just setting the minimum to two? That way if it scores KOs it gets another happiness point.
  20. allitersonance

    Suggestion Box

    For ref exam battles, in addition to the newbies-only clause wrt challengers, can it be that they choose whether they're going to use a rental team (they don't have to say what specifically) or their personal team when they accept the challenge? I know that if I'm the supervisor, and if they're...
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